I research the psychology of media and technology. Since I outlined a research agenda for prosociality with and through interactive media (Ng, 2016), I have been especially interested in understanding human reciprocity and cooperation with/through interactive media technologies, including but not limited to artificial intelligence (AI) media and social media.
Ng, Y.-L. (2016). More than social–cultural influences: A research agenda for evolutionary perspectives on prosocial media effects. Review of General Psychology, 20, 317–335. https://doi.org/10.1037/gpr0000084
Reciprocity and Cooperation with Interactive Media Technologies (AI Media)
I have investigated interactive media technologies that people can adopt social rules and expectations to communicate and interact with, i.e., communicative AI media. I conducted a prisoner’s dilemma experiment on human–communicative AI cooperation to examine the relevant social dilemma problems (Ng, 2023b). Furthermore, sophisticated social cues and cognitive heuristics elicited by AI could direct people to use social rules and expectations for not only initial interactions with AI, but also downstream interactions with people. Accordingly, I conducted a representative survey exploring the conversational AI use–social capital association (Ng, 2024a).
Ng, Y.-L. (2023b). When communicative AIs are cooperative actors: A prisoner’s dilemma experiment on human–communicative artificial intelligence cooperation. Behaviour & Information Technology, 13, 2141–2151. https://doi.org/10.1080/0144929X.2022.2111273
Ng, Y.-L. (2024a). Exploring the association between use of conversational artificial intelligence and social capital: Survey evidence from Hong Kong. New Media & Society, 26, 1429–1444. https://doi.org/10.1177/14614448221074047
My previous student and I employed ecologically valid social media data to identify motivations and relevant topics regarding human–AI interaction in a natural setting. We examined user conversations on Reddit, a social mediated community of practice, to understand how users collaboratively discuss technical and societal issues and concerns (Lin & Ng, In press) and learn how to practice better (Ng & Lin, 2022). Extending these findings, I constructed an integrated longitudinal model to test functional and motivational factors impacting trust in and use of conversational AI (Ng, In press). Besides acceptance of conversational AI, I also investigated passenger acceptance of AI-enabled autonomous vehicles in the driverless dilemma, one of the real-life scenarios of social dilemmas (Ng, 2024b).
Ng, Y.-L. (In press). A longitudinal model of continued acceptance of conversational artificial intelligence. Information Technology & People. Advance online publication. https://doi.org/10.1108/ITP-06-2023-0577
Ng, Y.-L. (2024b). Understanding passenger acceptance of autonomous vehicles through the prism of the trolley dilemma. International Journal of Human–Computer Interaction, 40, 2185–2194. https://doi.org/10.1080/10447318.2022.2163347
Ng, Y.-L., & Lin, Z. (2022). Exploring conversation topics in conversational artificial intelligence–based social mediated communities of practice. Computers in Human Behavior, 107326. https://doi.org/10.1016/j.chb.2022.107326
Lin, Z., & Ng, Y.-L. (In press). Unraveling gratifications, concerns, and acceptance of generative artificial intelligence. International Journal of Human–Computer Interaction. Advance online publication. https://doi.org/10.1080/10447318.2024.2436749
To conclude, the above studies could contribute to the moral machine/reciprocal AI literature at a broader level.
Reciprocity and Cooperation through Interactive Media Technologies (Social Media)
Apart from comprehending human–communicative AI cooperation, I have been studying human–human reciprocity and cooperation through social media. It has been argued that, compared with other species, humans are extremely ecologically successful because of their large ingroup cooperation. I reviewed some social media research and proposed that humans have evolved to cooperate with others, and they now utilize social media to execute ingroup cooperation, including getting and giving emotional support, sharing knowledge, and achieving common goals (Ng, 2020a). I empirically found that social media use, particularly active use, increased the perceived relatedness of people in need and decreased the influence of genetic relatedness in aiding (Ng, 2020b).
Ng, Y.-L. (2020a). Toward an evolutionary perspective on social media use for cooperation. Evolutionary Behavioral Sciences, 14, 132–146. https://doi.org/10.1037/ebs0000172
Ng, Y.-L. (2020b). Active and passive Facebook use and associated costly off-line helping behavior. Psychological Reports, 123, 2562–2581. https://doi.org/10.1177/0033294119860262
Besides ingroup reciprocity through social media, my colleagues and I studied reciprocity with outgroup people through social media. Specifically, we examined supportive expressions in discussions on outgroups by ingroup members (Ng et al., 2022).
Ng, Y.-L., Song, Y., & Huang, Y. (2022). Supportive and uncivil expressions in discussions on out-groups by in-group members in anonymous computer-mediated communication. Telematics and Informatics, 69, 101785. https://doi.org/10.1016/j.tele.2022.101785
Extending my interest from reciprocity with ingroup and outgroup humans to outgroup species through digital media, I also study the human–nature relationship in a digital context. According to Edward Wilson’s biophilia hypothesis, humans have evolved to affiliate with nature and other species. By integrating the uses and gratifications approach with the biophilia hypothesis, I coined the term biophilia gratification as the psychological need to affiliate with mediated nature. I have conducted three studies to empirically test biophilia gratification. First, a survey was conducted to test the uses and gratifications of mediated nature and associated interdependence with nature and pro-environmental behavior (Ng, 2022). Second, my previous student and I computationally analyzed three million social media posts (including 10% image-based posts) to test whether user reactions reflect biophilia gratification derived from mediated nature (Ng & Lin, In press). Third, studying the human–nature relationship through not only social media but also digital games, I investigated gaming gratifications of biophilic simulation games designed to simulate natural environments (Ng, In press). To conclude, the empirical studies imply that biophilia gratification can benefit the human–nature relationship.
Ng, Y.-L. (2022). Uses and gratifications of and exposure to nature 2.0 and associated interdependence with nature and pro-environmental behavior. Social Science Computer Review, 40, 61–76. https://doi.org/10.1177/0894439320901490
Ng, Y.-L. (In press). Uses and gratifications of biophilic simulation games. Games and Culture. Advance online publication. https://doi.org/10.1177/15554120241249518
Ng, Y.-L., & Lin, Z. (In press). Biophilia gratification: Evidence from nature-related posts and images on social media. New Media & Society. Advance online publication. https://doi.org/10.1177/14614448241303776
Apart from the above research topics, I have also studied psychological and social antecedents and consequences of interacting with and through various media technologies, including surveillance technology (Ng & Lin, 2024), deepfakes (Ng, 2023a), virtual and augmented reality (Ng, Ma, et al., 2019), sensational news (Ng & Zhao, 2020), online incivility (Ng et al., 2020), and digital divide (Ng, Chan, et al., 2019).
Ng, Y.-L. (2023a). An error management approach to perceived fakeness of deepfakes: The moderating role of perceived deepfake targeted politicians’ personality characteristics. Current Psychology, 42, 25658–25669. https://doi.org/10.1007/s12144-022-03621-x
Ng, Y.-L., Chan, K., Balwicki, Ł., Huxley, P. J., & Chiu, M. Y.-L. (2019). The digital divide, social inclusion, and health among persons with mental illness in Poland. International Journal of Communication, 13, 1652–1672.
Ng, Y.-L., & Lin, Z. (2024). Between technological utopia and dystopia: Online expression of compulsory use of surveillance technology. Science and Engineering Ethics, 30, 19. https://doi.org/10.1007/s11948-024-00483-3
Ng, Y.-L., Ma, F., Ho, F. K., Ip, P., & Fu, K. (2019). Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials. Computers in Human Behavior, 99, 278–291. https://doi.org/10.1016/j.chb.2019.05.026
Ng, Y.-L., Song, Y., Kwon, K. H., & Huang, Y. (2020). Toward an integrative model for online incivility research: A review and synthesis of empirical studies on the antecedents and consequences of uncivil discussions online. Telematics and Informatics, 47, 101323. https://doi.org/10.1016/j.tele.2019.101323
Ng, Y.-L., & Zhao, X. (2020). The human alarm system for sensational news, online news headlines, and associated generic digital footprints: A uses and gratifications approach. Communication Research, 47, 251–275. https://doi.org/10.1177/0093650218793739
“Essentially, all models are wrong, but some are useful.”